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Kathid/Aerosynth design rework

University and other hobbies both have me quite busy right now, but recently I did a bit of a design pass over everyone's favourite spaceplane gremlin, Kathid. Initially I just wanted to redesign the Terran space fighter, but I realised I could take this as an opportunity to rework some lacking features of Kathid's character design.

My main issues with their old design was a lack of body articulation and expressiveness, as well a general proportional un-neatness. I also wanted to emphasise their synthetic being nature by making them more animal-like, and lean into creating a more stark visual difference between sapient/living machines of Light Era and inanimate vehicles.

I didn't want to give Kath a "screen-face" as it sort of implies a cockpit and, thus, a "pilot"; iakans like Kathid don't have pilots, and the "cockpit" is more or less a glorified passenger seat. In the end, though, I figured the need of having Kathid be able to express themselves richly was more important.

A fun part of this project was creating a Blender proxy model for their general form, since they're a little more complicated than a mesh of boxes. Plus, I found out I was able to use a simple curve deformation modifier to sort of "pose" them in bendy ways. The resulting model tended to be rough and distorted, but it served as a good enough reference for the way they move.

Talons not for tarmac.

Talons not for tarmac.

The redesign as it exists now. I will likely update and modify this in the future.

The redesign as it exists now. I will likely update and modify this in the future.

Planform concept sketches, when this was still supposed to be a project to design a Terran space fighter.

Planform concept sketches, when this was still supposed to be a project to design a Terran space fighter.

3D sketch/proxy model in Blender.

3D sketch/proxy model in Blender.

Exploration of anatomy of their arms.

Exploration of anatomy of their arms.

Gesture sketching based off of the 3D sketch model.

Gesture sketching based off of the 3D sketch model.

With Alaese. The new screen-face expressiveness is doing work.

With Alaese. The new screen-face expressiveness is doing work.

Silly sketch for Ratbat, because I made her watch a lecture by Richard D Wolff. Oops.

Silly sketch for Ratbat, because I made her watch a lecture by Richard D Wolff. Oops.